Gameplay

Emberville Stats: Attribute Effects and Point Choices

Learn what every Emberville attribute does, how to assign points after leveling up, and how to compare stat effects with your weapon and class skills.

Updated

Emberville Game screenshot
Emberville · Gameplay
01

What Your Attribute Points Improve

Emberville's six Prologue attributes are Strength, Dexterity, Intelligence, Wisdom, Stamina, and Luck; each affects a different part of your character. You receive two attribute points whenever your character level increases, and the table below explains what you can improve with them.

02

Every Prologue Attribute Explained

AttributeEffects
StrengthImproves the critical damage bonus multiplier and block amount, and increases damage with weapons that scale with Strength.
DexterityImproves attack rate and dodge chance, and increases damage with weapons that scale with Dexterity.
IntelligenceImproves spell and skill damage, reduces damage from burn, shock, poison, freeze, and bleed, and increases damage with weapons that scale with Intelligence.
WisdomIncreases maximum Kymia and Kymia regeneration. Compare these effects with the resources your spells and skills need.
StaminaIncreases maximum health and defense. Check these effects when deciding how much to invest in survival.
LuckImproves critical-hit chance, counterattack chance, block chance, and the chance and quality of drops.

Strength and Luck affect critical hits and blocking in different ways. Strength improves the critical damage bonus multiplier and block amount, while Luck improves critical-hit chance and block chance. When comparing those attributes, first decide which of the displayed effects you want to raise.

03

How to Receive and Assign Attribute Points

Attribute points come from increasing your overall character level through experience. Combat and other rewarded activities contribute to that progress. When the level-up tutorial appears in the Prologue, use it as a prompt to inspect your available points and the attribute tooltips.

The C shortcut is the keyboard route shown in the Prologue. If you have changed your bindings, follow your configured controls to reach the character screen. Once there, read the tooltip before distributing your available points so the choice matches the effect you want.

Keep attribute points separate from class skill points. Each class levels independently and uses its own skill points, while weapon and armor masteries have their own progression. Attribute allocation belongs in the character screen; learning class skills belongs in the class tree.

04

Match Attributes to Your Weapon and Class Skills

Read the scaling shown on your weapon before choosing an offensive attribute. Strength, Dexterity, and Intelligence each affect weapons associated with that attribute, so a choice that suits your bow may affect another weapon differently. Start your comparison with the weapon you are using and the skills you intend to use.

A bow provides a clear example of how to compare attributes with equipment. Bows are Dexterity-based, so check Dexterity's weapon damage alongside its attack-rate and dodge-chance effects when reviewing a bow setup. Then weigh those benefits against Stamina's maximum health and defense, or Luck's critical-hit chance and loot benefits, according to what you want to improve.

For spells and class skills, compare the skill's Kymia cost with both damage and resource attributes. Intelligence affects spell and skill damage, while Wisdom increases maximum Kymia and regeneration. Start with the skill you intend to use, then decide whether you need more damage from it or more resources to support it.

Wanderer's Swift Foot is a useful reminder to inspect the whole setup. It increases movement speed while active, and activating it in the Prologue reduces the maximum Kymia available. Check that trade-off alongside your other skill costs when deciding how much value a larger Kymia pool has for your character.

05

Use the Updated Demo's Stat Values

Demo Alpha 0.20.18.x fixed issues with attack-rate calculations, which matters when you compare Dexterity or equipment that changes attack rate. Use the values shown in your updated game for those decisions. If you have switched gear or changed attributes since an earlier session, check the character panel again before judging how the setup performs.

Demo Alpha 0.20.17.x also corrected the death XP penalty calculation. Keep that separate from the rule for receiving attribute points: a new overall character level grants two points. When planning your next allocation, check your character's current progress and available points instead of estimating them from the number of enemies defeated.

06

Taking Your Character Beyond the Prologue

Progress from the public Steam Next Fest Demo carries into Early Access, so the character you are developing there can continue. Saves from the earlier creator and press preview do not carry over. Early Access is announced to add more progression beyond the demo, beginning with the first major biome.

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